From Concept to Production-Ready 3D Assets

Full pipeline 3D sculpting for collectibles, miniatures, toys, 3D printing, manufacturing and game-ready assets.

3D Digital Sculpting

3D sculpting and my favorite tool is ZBrush (Expert level). For me it is the most flexible and fastest way to start creating a new shapes and concepts.

High/Low poly Modeling

I'm an expert in High/Low poly 3D modeling. Retopo, UV-Mapping, Textures Baking, 3D Painting - not just a words for me. Those are parts of my pipelines.

Additional Post Processing

Real-time preview (Low poly), Rendering, Animation (+ rigging), Lighting, Assets preparation for game engines.

3D Concepts

Blocking out rough and detailed concepts in 3D.
I use ZBrush as a main and very powerful toolset for our creations.

Test 3D Printing

Practical experience with FDM and resin workflows, including support-aware and
print-ready asset preparation..
I test and deploy my own 3D models and concepts ready for 3D Printing without any issues.

Output

Delivery in industry-standard formats including STL, FBX, OBJ.

3D Prototyping

I can prepare 3D concepts (3D Models) for 3D Printing.

Game Engines

I can prepare 3D Models for most popular game engines (Unreal Engine, Unity 3D, etc).




Rendering

I have an experience in lighting and rendering to represent products.
See examples in portfolios.

Some examples of my personal 3D printable models are here: