About me
My experience:
My name is Igor Khabibov. I am a 3D Sculptor / 3D Artist based in Warsaw, Poland.
I create characters, creatures, miniatures, collectibles, props, decorative elements, and production-ready 3D models for both digital and physical production.
My current focus is digital sculpting for 3D printing, tabletop miniatures, collectibles, toys, physical master models, and game-ready sculpted assets when needed.
Over the last 5 years, I completed 120+ commercial projects as a remote B2B contractor for international clients. Earlier in my career, I contributed to 25+ released video game titles.
I specialize in a “Zero to Hero” approach – taking a project from initial visual research and concept direction to a final 3D model prepared for game engines, 3D printing, or physical production.
Over the last five years, I worked as an exclusive B2B “ghost” artist for a premium international brand, independently ideating and sculpting 120+ commercial projects. This work became a significant part of the client’s product catalog and visual identity.
Whether it is a stylized character, creature, miniature, collectible, prop, or complex sculpt for manufacturing, I focus on two things: strong artistic direction, practical production quality, and technical excellence.
Core Skills & Workflow
I can take a 3D asset from early visual research and sculpting to a final game-ready model or physical master model prepared for production. My expertise includes:
- Digital Sculpting & Modeling: High, mid, and low-poly 3D modeling and digital sculpting (ZBrush) with a strong focus on expressive forms and intricate detailing.
- Game Development Pipeline: Retopology, UV-mapping, texturing (baking, painting, PBR, and stylized), rigging, skinning, setting up facial expressions, and implementation in Unreal Engine.
- Physical Production: Concept development, prototyping, and 3D print preparation for FDM and resin workflows.
- Visuals & Concept Support: Lighting, rendering, and AI-assisted reference / concept exploration when useful.
Leadership & Production Experience
- Supervised the progress of projects from concepts to post-production.
- Coordinated with art producers to finalize art concepts and confirm requirements.
- Created and optimized 3D graphics pipelines for small teams of artists.
- Consistently met strict deadlines for all production pipelines.
Roles: Lead Creative 3D Sculptor & 3D Artist, 3D Generalist, Character Artist, Pipeline Supervisor, Art Lead, Animator.
Game Titles Worked On:
- Goodville: Farm *2020, Total Games
- Kingdom Chronicles 2 *2015, Aliasworlds
- Solitaire Perfect Match *2014, Aliasworlds
- Lunch Rush HD *2013, Aliasworlds
- Kingdom Chronicles *2012, Aliasworlds
- My Farm Life 2 *2011, Aliasworlds
- Hobby Farm *2011, Aliasworlds
- My Farm Life *2011, Aliasworlds
- Cooking Dash 3: Thrills and Spills *2010, PlayFirst
- Ranch Rush 2 *2010, Aliasworlds, FreshGames
- The Fifth Gate *2010, Aliasworlds, PlayFirst
- Gemini Lost *2009, Aliasworlds, PlayFirst
- Cooking Dash: Dinertown Studios *2009, Aliasworlds, PlayFirst
- Ranch Rush *2008, Aliasworlds, FreshGames
- Turbo Fiesta *2008, Aliasworlds, Oberon Media
- Cooking Dash *2008, Aliasworlds, PlayFirst
- Turbo Subs *2008, Aliasworlds, Oberon Media
- The Apprentice: Los Angeles *2007, Aliasworlds, Legacy Interactive
- Snowy: Treasure Hunter 3 *2007, Aliasworlds
- Turbo Pizza *2007, Aliasworlds, Oberon Media
- Blockbuster *2007, Aliasworlds
- Snowy: Lunch Rush *2006, Aliasworlds
- Snowy: Treasure Hunter 2 *2006, Aliasworlds
- Snowy: Fish Frenzy *2005, Aliasworlds
- Snowy: Treasure Hunter *2005, Aliasworlds
- Snowy: Space Trip *2004, Aliasworlds
- Massive assault *2003, Wargaming
- Metal Dogs *2003, SyberSoft
I translate unique ideas into high-quality 3D assets for both digital and physical worlds.
My Core Expertise:
- Visual Research & Conceptualization & Creative Ideation: I provide full-cycle, turn-key solutions for 3D sculpted assets. From a rough brief requiring minimal input to a finalized production-ready composition, I manage the entire creative ideation and technical execution.
- 3D Digital Sculpting: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art, allows me to handle the entire technical and creative pipeline.
- Preparation for Production: Preparing master models for SLA/FDM printing with a deep understanding of physical constraints.
I am currently available for direct B2B partnerships and independent contracting.
(Read the Frequently Asked Questions section to learn more)
Tools & software expertise:
ZBrush (main&favorite) | Blender | 3ds Max | Maya | 3D-Coat | Substance Painter | Marmoset Toolbag | | Photoshop | Unreal Engine |

My 3D Sculpts on THANGS
(3D-print-ready sculpts)













































