About us

Our experience:

Kseniya Khabibova (XVicky3D)

I have a huge passion for 3D sculpting and creating new and unique concepts for 3D printing and games.
I am constantly improving my skills and arsenal of tools to achieve best quality results.
The main accent in my works I make on quality and uniqueness, but at the same time I keep optimizing the technical processes to achieve these results in a shorter time frames.

 Skills:
3D Digital Sculpting
3D Modeling  (High/Low-poly)
Basics of UV Mapping and Texturing
Rendering
3D Printing

Tools & software:
ZBrush
Blender
Krita
Inkscape
Cura
Ideamaker
Chitubox
Marmoset Toolbag
Photoshop
Keyshot
3D-Coat
Autodesk 3ds Max
Marmoset

♦ LinkedIn Profile
♦ Artstation Portfolio
♦ Facebook page
♦ Cults3D

Work experience:
Freelance 3D Artist
Jul 2017 – Present
Creating conceptually unique 3d digitally sculpted content (ZBrush) for 3D printing.

3D Artist
Aliasworlds Entertainment
May 2016 – Jul 2017

Role: Junior 3D Artist (digital sculpting, 3d modeling)
Created 3d graphics content for mobile games: mainly props + different assets for environment.

 
 
 
 
 
 

Igor Khabibov (3D-BUG)


Skilled professional with huge experience includes all stages of 3D Art production.
Background includes solid proficiency in 3D digital sculpting, modeling, retopology, UV-mapping, texturing, photogrammetry, 3D printing, rendering and animation.
Main workflow: 3D sculpting, retopology, UV-mapping, textures baking and painting, high/mid/low poly models sets ready for game engine, skinning, setting up facial expressions, lighting, rendering, implementation in Unreal Engine.

Skills:
3D Digital Sculpting
3D Modeling (High/Mid/Low-poly)
UV-Mapping
Texturing (Baking, Painting, PBR & Stylized Texturing)
Rigging+Skinning
Setting up facial expressions
3D Animation
Lighting
Rendering
Game Development
Photogrammetry
3D Printing
Team Management

Created 3d graphic content including animations, supervising the progress of projects from concepts to post production.

Coordinated with Art producer to finalize art concepts and confirm requirements.
Consistently met deadlines and requirements for all production pipelines.
Created 3d graphics pipelines for the small team of artists.

Roles:
Senior 3D Artist, 3D Generalist, Character Artist, Pipeline Supervisor, Art Lead, Animator.

Games titles worked on:
Goodville: Farm *2020, Total Games
Kingdom Chronicles 2 *2015, Aliasworlds
Solitaire Perfect Match *2014, Aliasworlds
Lunch Rush HD *2013, Aliasworlds
Kingdom Chronicles *2012, Aliasworlds
My Farm Life 2 *2011, Aliasworlds
Hobby Farm *2011, Aliasworlds
My Farm Life *2011, Aliasworlds
Cooking Dash 3: Thrills and Spills *2010, PlayFirst
Ranch Rush 2 *2010, Aliasworlds, FreshGames
The Fifth Gate *2010, Aliasworlds, PlayFirst
Gemini Lost *2009, Aliasworlds, PlayFirst
Cooking Dash: Dinertown Studios *2009, Aliasworlds, PlayFirst
Ranch Rush *2008, Aliasworlds, FreshGames
Turbo Fiesta *2008, Aliasworlds, Oberon Media
Cooking Dash *2008, Aliasworlds, PlayFirst
Turbo Subs *2008, Aliasworlds, Oberon Media
The Apprentice: Los Angeles *2007, Aliasworlds, Legacy Interactive
Snowy: Treasure Hunter 3 *2007, Aliasworlds
Turbo Pizza *2007, Aliasworlds, Oberon Media
Blockbuster *2007, Aliasworlds
Snowy: Lunch Rush *2006, Aliasworlds
Snowy: Treasure Hunter 2 *2006, Aliasworlds
Snowy: Fish Frenzy *2005, Aliasworlds
Snowy: Treasure Hunter *2005, Aliasworlds
Snowy: Space Trip *2004, Aliasworlds
Massive assault *2003, Wargaming
Metal Dogs *2003, SyberSoft

Tools & software expertise:
ZBrush (main&favorite) | Blender | 3ds Max | 3D-Coat | Substance Painter | Marmoset Toolbag | Maya | Photoshop | After Effects | VRay | Unreal Engine |