About me

My experience:

Hello, my name is Igor, and I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end Artistic 3D product design. I specialize in a “Zero to Hero” approach – taking a project from initial concept to a final model optimized for game engines, 3D printing, and mass production. Operating as an exclusive B2B ‘ghost’ artist for a premium global brand over the last five years, I independently ideated and sculpted 120+ commercial projects. These highly sought-after 3D designs became the visual foundation of the brand’s success.

Previously, I developed iconic digital assets for the video game industry, contributing to 25+ titles. Whether it is a stylized character or a complex sculpt for manufacturing, I focus on two things: artistic direction and technical excellence.

I specialize in creating unique, highly detailed 3D sculpts for both physical and digital markets.

Core Skills & Workflow
I handle all stages of 3D Art production, ensuring top quality from a blank canvas to a final game engine asset or a physical master model. My expertise includes:

  • Digital Sculpting & Modeling: High, mid, and low-poly 3D modeling and digital sculpting (ZBrush) with a strong focus on expressive forms and intricate detailing.
  • Game Development Pipeline: Retopology, UV-mapping, texturing (baking, painting, PBR, and stylized), rigging, skinning, setting up facial expressions, and implementation in Unreal Engine.
  • Physical Production: Concept development, prototyping, and 3D printing preparation (FDM & Resin).
  • Visuals, Tech & AI Integration: Lighting, rendering, and advanced AI integration (ComfyUI, Qwen, Z-Image, Flux, SD, etc.) for rapid concept iteration + my own unique workflows.

Leadership & Production Experience

  • Supervised the progress of projects from concepts to post-production.
  • Coordinated with art producers to finalize art concepts and confirm requirements.
  • Created and optimized 3D graphics pipelines for small teams of artists.
  • Consistently met strict deadlines for all production pipelines.

Roles: Lead Creative 3D Sculptor & 3D Artist, 3D Generalist, Character Artist, Pipeline Supervisor, Art Lead, Animator.

Game Titles Worked On:

  • Goodville: Farm *2020, Total Games
  • Kingdom Chronicles 2 *2015, Aliasworlds
  • Solitaire Perfect Match *2014, Aliasworlds
  • Lunch Rush HD *2013, Aliasworlds
  • Kingdom Chronicles *2012, Aliasworlds
  • My Farm Life 2 *2011, Aliasworlds
  • Hobby Farm *2011, Aliasworlds
  • My Farm Life *2011, Aliasworlds
  • Cooking Dash 3: Thrills and Spills *2010, PlayFirst
  • Ranch Rush 2 *2010, Aliasworlds, FreshGames
  • The Fifth Gate *2010, Aliasworlds, PlayFirst
  • Gemini Lost *2009, Aliasworlds, PlayFirst
  • Cooking Dash: Dinertown Studios *2009, Aliasworlds, PlayFirst
  • Ranch Rush *2008, Aliasworlds, FreshGames
  • Turbo Fiesta *2008, Aliasworlds, Oberon Media
  • Cooking Dash *2008, Aliasworlds, PlayFirst
  • Turbo Subs *2008, Aliasworlds, Oberon Media
  • The Apprentice: Los Angeles *2007, Aliasworlds, Legacy Interactive
  • Snowy: Treasure Hunter 3 *2007, Aliasworlds
  • Turbo Pizza *2007, Aliasworlds, Oberon Media
  • Blockbuster *2007, Aliasworlds
  • Snowy: Lunch Rush *2006, Aliasworlds
  • Snowy: Treasure Hunter 2 *2006, Aliasworlds
  • Snowy: Fish Frenzy *2005, Aliasworlds
  • Snowy: Treasure Hunter *2005, Aliasworlds
  • Snowy: Space Trip *2004, Aliasworlds
  • Massive assault *2003, Wargaming
  • Metal Dogs *2003, SyberSoft
 
 
 
 
 
 

I translate unique ideas into high-quality 3D assets for both digital and physical worlds.

My Core Expertise:

  • Visual Research & Conceptualization & Creative Ideation: I provide full-cycle, turn-key solutions for 3D sculpted assets. From a rough brief requiring minimal input to a finalized production-ready composition, I manage the entire creative ideation and technical execution.
  • 3D Digital Sculpting: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art, allows me to handle the entire technical and creative pipeline.
  • Preparation for Production: Preparing master models for SLA/FDM printing with a deep understanding of physical constraints.

I am currently available for direct B2B partnerships and independent contracting.
(Read the Frequently Asked Questions section to learn more)

Tools & software expertise:
ZBrush (main&favorite) | Blender | 3ds Max | Maya | 3D-Coat | Substance Painter | Marmoset Toolbag |  | Photoshop | Unreal Engine |

My 3D Sculpts on THANGS

(3D-print-ready sculpts)