What I Do Best

Discover how my expertise can bring your projects to life.

3D Digital Sculpting

I love 3D sculpting and my favorite tool is ZBrush. For me it is the most flexible and fastest way to start creating a new shapes and concepts.

High/Low poly Modeling

I'm an expert in High/Low poly 3D modeling using both old school methods and the more progressive pipeline using retopo on the high poly sculpts. I also provide a full pipeline including UV-Mapping, Textures Baking, 3D Painting.

Additional Post Processing

Real-time preview (Low poly), Rendering, Animation (+ rigging), Lighting, Assets preparation for game engines.

3D Concepts

Blocking out rough and detailed concepts in 3D.
I use ZBrush as a main and very powerful toolset for our creations.

Test 3D Printing

I have an experience in 3D Printing
(FDM and resin 3D Printers).
I test and deploy my own 3D models and concepts ready for 3D Printing without any issues.

Output

I deliver our 3D Digital Content in any popular formats (.fbx, .obj, .stl, .blend etc.).

3D Prototyping

I can prepare 3D concepts (3D Models) for 3D Printing.

Game Engines

I can prepare 3D Models for most popular game engines (Unreal Engine, Unity 3D, etc).

Rendering

I have an experience in lighting and rendering to represent products.
See examples in portfolios.

Some examples of my personal 3D printable models are here: